![]() Leaning on the Fourth Wall: Certain levels are named " Prelude to a Migraine" and "No Ordinary Headache".( Artistic License Chemistry at work here, since those molecules would be unstable IRL, and would look nothing like water.) You then feed those same uranium atoms into a particle accelerator to fire the beam that kills the boss. In that level, you sort "tainted water" pumped from the sea apparently some of the hydrogen atoms in the water have been transmuted into uranium. Said boss is introduced as a "Defiler-Alchemist". Hoist by His Own Petard: Implied in the Alkonost boss-battle.One notable example is bonder priority, which determines how atoms are bound together when using a "Bond +" instruction while multiple mutually exclusive bonds are possible. Guide Dang It!: Certain quirks of the game's mechanics are never explained to the player most are never explicitly required, but can make a huge difference in cycle or symbol efficiency.Gratuitous Greek: The input and output regions are labelled with Greek letters.Apparently, that's all SpaceChem employees get to eat. Future Food Is Artificial: One of the products SpaceChem manufactures is. ![]() They typically end up remotely possessing and/or causing the gruesome deaths of several named characters, and killing large swathes of the company's local workforce in their rampages. Eldritch Abomination: The last level on each planet (save the tutorial) is a battle to destroy one of these. ![]() At least in theory-the events on-screen are a simulation, and a failed solution means only means you go back to the drawing board.
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